My GOTY 2018

There was simultaneously too much to play this year, and not really enough.
Whilst I didn’t play a lot of the new games this year, for the most part I just didn’t want to, outside of a few (RDR2, Donut County, Tetris Effect)
Thanks to my brother I did at least manage to play a lot of the large PS4 releases, however on PC i spent most of the year just playing older games and wrestling with my backlog, whilst trying to play all of the humble monthly games.

 

So, here are my personal top 5 picks of the year – You can see a list of games I would have liked to try, but didn’t get to below, as well as games which I did play but didn’t make the list.

 

 

5. God of War 2018 (PS4)

God of War was just an all around good game, I don’t really think it did anything too special but what was there was all well refined and good.
I think it won a soundtrack award, but i’ll be honest I don’t remember anything about that, however I do remember smashing a lot of undead face, and the incredible first boss fight. GoW was also much more of a story driven game than previous titles (from what I remember anyway), which some people will find offputting but I kind of enjoyed the downtime between fights.

 

 

4. Yakuza 6 (PS4)

The Yakuza series in general will unfortunately go unrecognized again this year, but Yakuza 6 was a surprisingly good game. The story is one of the better ones in my opinion, and the new characters introduced are all interesting and quirky in their own ways. The switch to the new engine breathes new life into the series, helping to reduce downtime and allow you to explore with more freedom without worrying about being bogged down with load screens, as well as speed up fighting random thugs on the street as you can transition from exploring to face smashing seemlessly, with only a brief pause to transition out. The minigames are good fun this time round also, with an RTS squad battle one, a fishing minigame which plays like a sega lightgun game, a baseball simulator, and others which i haven’t the space to talk about (the camgirl chatroom minigame is fantastic though).

 

3. Return of the Obra Dinn (PC)

Obra Dinn is unlike anything you’ve ever played or seen before – The art style is obviously the most common thing you’ll see or read about this game, but the gameplay is the real treat here. For those unaware (I wasn’t), Obra dinn is a puzzle detective game, where you basically travel through time and see 3d pictures of each person’s final moments, over the course of the game you then have to piece together what happened to them, and who everyone in the scene is – this may be by something obvious, a crewmate saying “Jack, watch out!” for example may easily slap a name on them, but for the most part, the game really makes you work for it.
Obra dinn runs at about 8-10 hours and is truly a unique ride, you need to check this out.

 

 

2. Celeste (Multi)

I bought Celeste on a whim after being bored one day and seeing the game on sale, and i’m so glad that I did.
The main story is a decent length for this sort of game, and is a brilliant blend of challenge and new mechanics, without messing with the core mechanics of your character – the game will pass you through chapters, introduce a mechanic and then pull and replace it with a different one to keep things fresh. I enjoyed the story and thought there was a surprising amount of character development considering the amount of text in the game could probably fit on a single A4 paper.
The soundtrack is also really memorable, and does that thing where the music subtly changes over time based on your progress, I love that shit.
If you go into the game blind, you will be shocked at the additional content, the game and challenge just keeps going for hours after you’ve completed the main campaign, after the 175 strawberries to the B-Side Challenge levels you’re looking at maybe 20-30 hours of solid platforming satisfaction.
Be warned that the game is brutally hard (i’m at 6000 deaths and counting), but the achievement of clearing a hard room is on par with reaching a bonfire in Dark Souls or winning a fight with magic pixel health.

 

1. Monster Hunter World (PC)

It would be hard to not give first place to Monster Hunter World, which I personally spent around 200 hours with during the month of it’s PC release.
I’ve never really understood or gotten into the previous monster hunter games, but the latest entry with it’s lush graphics and quality of life improvements really sucked me in. I spent a good amount of time playing the game on my own but by far the standout experience was playing as a full group of 4 and experiencing the content fresh for the first time without using guides, without worrying about builds or tier lists, just pure “how do we kill it, and how do we not get killed by it”. MHW was genuinely the most multiplayer fun I’ve had in a long time – the horror of seeing Diablos explode out of the desert, making fun of the commander’s voice, and trying not to get carpet bombed by blazblue, are all moments i’ll remember for a long time.

 

 

Didn’t play list:

AC Odyssey, Gris, Obra Dinn,into the breach, Hitman 2, A way out, Red Dead 2, The messenger, Forza horizon 4, Tetris Effect, Guacamelee 2, Octopath Traveler, Frost punk, CrossCode, Wandersong, Iconoclasts, COD blops4, Overcooked 2, Far Cry 5, La-Mulana 2, Pokemon Lets go, Battletech, Shadow of the tomb raider, Detroit Become Human, Battlefield 5, Fallout 76, Donut County,

 

Didn’t make list:

Smash Ultimate, Deltarune, DJmax Respect, Florence, Spiderman, Dead Cells, Subnautica, Lethal League Blaze

 

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