Guest Top 10 2013 – Henrik (GrantDN) Nr.1

Bioshock Infinite

I'm still blown away at the visual aesthetic of Infinite
I’m still blown away at the visual aesthetic of Infinite

Bioshock Infinite is a weird beast, in a lot of ways. Most of this stems from Bioshock Infinite being a very straight-forward, linear shooter. There aren’t really any incredible gameplay mechanics on display, and despite having an interesting story, it’s still only good in terms of game storylines, not quite an experience that transcends media in any way, shape, or form.

Despite all this, Bioshock Infinite is one of the most memorable games from this year in my eyes, despite only recently having jumped back into it for a bit on the PC, I could still vividly remember most of the set pieces, moments and experiences I had with this game all the way back in March of this year.

Elizabeth, don't ever leave me :'<
Elizabeth, don’t ever leave me :'<

The visual aesthetic of Columbia, the musical score, the Christopher Nolan-esque plot and most of all, the character of Elizabeth have stuck in my head all throughout this year. Paraphrasing myself back from when I wrote a review of Bioshock Infinite in March ‘’There is this magic in Elizabeth’s eyes, that almost makes her seem real, despite it being very easy to deconstruct her as just this Magical AI character who is always there for you, giving you health/salts/money and picking locks for you’’. I still stand by that, and while I’m sure the more cynical gamers out there would certainly have more gripes about the game, I enjoyed the hell out of this game.

This game for me is what the original Bioshock was to lots of people out there seemingly. (although those people are out of their fucking minds, cause Bioshock 1 had TERRIBLE gameplay)

Top 10 Runner-up: Metro: Last Light

Half of the game is spent in tunnels...
Half of the game is spent in tunnels…

I like the STALKER games. Why does that matter? Simply because a majority of the folks at A4, the developers of the Metro games are veterans from GSC Game World, and it shows. Despite Metro being a much more linear experience than the STALKER games, it shows in the extra gameplay polish and less buggy nature of Metro 2033 and Last Light.

Metro: Last Light felt like a very tightly designed game, where you could engage with the human enemies either via stealth, or brute force, and I found myself utilizing stealth often and I found it really exciting to pull off. The game also displays some impressive visual moments, as well as presenting its post-apocalyptic world with a pretty gritty and grim feeling.

...The other half in the wasteland.
…The other half in the wasteland.

Metro: Last Light shares similarities with Bioshock in that it tries to litter the game world with little hints and clues to help explain the universe, instead of some character blabbering it all out clear as day. That subtle drip of information helps present the universe with some mystery, and peaks the player’s natural curiosity, should they choose to follow it up.