A rant about Metal Gear Solid V

So thanks to the wonders of internet companionship I’ve spent essentially the last week or so playing through the wondrous metal Gear solid 5, and thought I’d do a little rant about it.

The gameplay itself is so very solid (ahem),  going into outposts and abducting entire squads of guards and any vehicles they have is a incredibly addictive, and the core sneaking stuff is really good as well, however the game starts to rapidly fall apart once you have completed the main story and become left with just the side missions.

Speaking of the story,  the game barely even feels like a metal Gear solid game,  the core story is light at best and a complete joke once you hit the end of chapter one.  It is probably the only game to pleasantly delight and then brutally disappoint me with its game length, in the space of only a few hours.

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For those who haven’t played it, after maybe 30 hours/missions of gameplay and a major boss fight, the game rolls its credits, practically nothing in the story has been explained and you are left feeling confused and upset…  But then you get a ‘trailer’  for chapter 2! And the game swiftly transitions into chapter 2! Fantastic! And then in an almost taunting fashion the game takes that joy away over the next few hours. Where the previous 30 missions were interesting and somewhat advance the plot, the next 20 missions consist of 14 hard mode missions you have already played,  and 6 proper story missions, of which manage to introduce more questions rather than answers – and then the game ends.

Apparently people have dug into game files and found art for chapter 3, suggesting that the game was due a significant amount more content, and behind the scenes footage which show an episode 51 would have at least provided some closure to one of the games many plotlines.

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Playing the postgame content becomes almost upsetting afterwards, a selection of maybe 6 different objectives which all play out more or less the same way, sneak in, neutralise everyone and then escape with prisoner /Intel.

The open world offers nothing but a collection of barren land and a collection of outposts and structures you have been to during the story.

I also have grown to despise the mother base expansion system, with the game requiring you to have X amount of materials before you can upgrade to increase your population cap, these materials are only generated while you play, and you will only recieve a relative trickle compared to how much is required for the later upgrades.

There is almost no doubt that the latter is formulated in such a way to make way for their shitty microtransaction crap, the same stuff they claim is not required –  a new base requires 1000+ mb coins, yet you will recieve maybe 20 or so per day for a login (this tiny amount of coin isn’t even guaranteed, as the login bonus is often a bunch of plants or irrelevant material).

The game has a dispaych system which lets you send out your recruited soldiers to do stuff for reward, but the majority of them run on ingame time, there is another selection of missions which run on real time but these take 1-2 whole days to complete, and will contribute towards your teams limit (which is, again, linked to bases you can only really build with real money). The ridiculous amount of time it takes for these real time missions to complete is so ridiculous that is you are playing the game even vaguely regularly its more efficient just to pick the ingame time missions, so why even put the real time ones in the game?  =/

The FOB / PVP stuff seems pretty silly as well, you can invade each others bases and steal their resources and men, fair enough, a tried and tested formula which worked well in Dark Souls… except the part where you get invaded while you’re offline and there isn’t much you can do to stop it because the AI guards are useless as fuck. Seriously mindblowing, I log in every day to see that my resources and men have been stolen and theres fuck all I can do about it. 10/10 PVP.

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Spoilers below this point :

Did i mention how unfinished the story is yet? What happens to psycho mantis and the man on fire, what happens to huey? What about quiet who carrying the English strain of the virus (you know, the virus that the whole game is basically based on).

I also really REALLY hate that quiet leaves and essentially locks you out of using her for the postgame, you can supposedly hack her back in on PC but god it’s so ridiculous that you even have to consider it.

Spoilers end here

MGS5 is one of the best games this year, even in it’s half finished state with it’s bad design choices – however the fact that this is the last game in the series by Kojima makes me sad that it just wasn’t as good as it could have been. Small tweaks here and there could have easily taken this game to legendary status, but instead we are left with a collection of ‘extract X’ missions tied together by the weakest metal gear storyline in the series.

This has been an awful rant typed up on my phone while waiting for a package to be delivered at work, it’s probably painful to read, you have my sympathies.

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